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Angband 3.0.6 - rephial.org
This allows the use of the individual scroll tiles created by David Gervais. Allow the ammo-branding activation of 'Cubragol' to be aborted without using up ...
2.
Average gold per drop (y axis) per level (x axis) yellow=max ...
File Format: PDF/Adobe Acrobat - View as HTML 100. 200. 300. 400. 500. 600. 700. 800. Average gold per drop (y axis) per level (x axis) yellow=max;purple=avg;orange=min; green=new avg.
3.
Average gold per drop (y axis) per level (x axis) yellow=max ...
File Format: PDF/Adobe Acrobat - View as HTML 100. 200. 300. 400. 500. 600. 700. 800. Average gold per drop (y axis) per level (x axis) yellow=max;purple=avg;orange=min; green=new avg.
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Angband 3.1.0 beta - rephial.org
Angband 3.1.0 beta was released on the 7th January 2009 by Andrew Sidwell, some ten months after the previous (bugfix) release, and so the release ...
5.
UserManual/CharacterStatus - Angband Wiki - rephial.org
Dec 15, 2008 ... While blind, spells cannot be cast and it is much more difficult to fight effectively. Memory, A character can be confused or made amnesiac ...
6.
Angband 3.1.0 beta - rephial.org
Angband 3.1.0 beta was released on the 7th January 2009 by Andrew Sidwell, some ten months .... (shanoah); OS X: the OS X version is now a universal binary, ...
7.
Average gold per drop (y axis) per level (x axis) yellow=max ...
File Format: PDF/Adobe Acrobat - View as HTML average Q high Q possible Q .... Average gold per drop (y axis) per level (x axis) yellow=max;purple=avg;orange=min; green=new avg.
8.
Angband 3.1.0 beta - rephial.org
Downloads. Source code · Windows · Mac OS X, universal binary. Background. Angband 3.1.0 beta was released on the 7th January 2009 by Andrew Sidwell, ...
9.
Angband 3.1.0 beta - rephial.org
Downloads. Source code · Windows · Mac OS X, universal binary. Background. Angband 3.1.0 beta was released on the 7th January 2009 by Andrew Sidwell, ...
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