1.
[r6rs-discuss] Raise-continuable and raise question
One of the exceptions that primitive can raise is "Oops -- X tried to access a virtual page of memory that isn't mapped!". The kernel treats that as a ...
2.
[r6rs-discuss] Last minute questions
[r6rs-discuss] Last minute questions. Ben Simon benjisimon at gmail.com. Mon Jul 30 07:15:36 EDT 2007. Previous message: [r6rs-discuss] truncated essay on ...
3.
[r6rs-discuss] The library name "rnrs" is overly precious
Seems a bit twee to call the library /rnrs/. How about > just plain /scheme/ for libraries described in the Standard? > > This also avoids the whole "sixth ...
4.
[r6rs-discuss] One vote
What this has to do with the merits of SRFI 63 or the draft R6RS, I have no idea. ... My own inadequacies shouldn't have any bearing on the matter. ...
5.
[r6rs-discuss] Scheme workshop survey
For this reason we are conducting a survey to determine at what location and time the next workshop should be held. One important issue is whether we should ...
6.
[r6rs-discuss] [Formal] Lexemes #vu8( #' #` #, #,@ missing
There are, however, sequences of characters that are recognised by the read syntax (page 16) but not by the lexical syntax (page 12), namely "#vu8(", ...
7.
[r6rs-discuss] overcomplicated numeric syntax.
Previous message: [r6rs-discuss] overcomplicated numeric syntax. Next message: [r6rs-discuss] overcomplicated numeric syntax. ...
8.
[r6rs-discuss] [Formal] bitwise-bit-count should return -ve on -ve ...
As currently defined, bitwise-bit-count (page 41) is rather ugly, returning the number of set bits in non-negative arguments and the number of clear bits in ...
9.
[r6rs-discuss] The library name "rnrs" is overly precious
[r6rs-discuss] The library name "rnrs" is overly precious. Ben Goetter goetter at mazama.net. Mon Jul 2 13:52:43 EDT 2007. Previous message: [r6rs-discuss] ...
10.
[r6rs-discuss] The library name "rnrs" is overly precious
[r6rs-discuss] The library name "rnrs" is overly precious. Trent Buck trentbuck at gmail.com. Sun Jul 1 17:01:37 EDT 2007. Previous message: [r6rs-discuss] ...