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The Australian Game Developers Conference Ross Symons, Bullant Studios. 1030-1100, Break. 1100-1200. The Art of Directing & Creating Cinematics. Mike Hollands Act 3 Animation. Console yourself: Game ...
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Real-life Case Studies in Optimizing Games for Intel® GMA Graphics File Format: Microsoft Powerpoint - View as HTML 1 128MB fixed and 224MB dynamic of video memory only on systems with at ... GMA 950 graphics provides better 3D responsiveness as measured by 3DMark05* ...
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The Australian Game Developers Conference Award for Best Game Design, Freedom Force (Irrational Games). Award for Best Level Design, Hotwheels Bash Arena (Micro Forte) ...
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The Australian Game Developers Conference Grand Prix Challenge (Infogrames Melbourne House) Ty the Tasmanian Tiger (Krome Studios) Duke Nukem Advance (Torus Games) Trainz (Auran) ...
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The Australian Game Developers Conference The Australian Game Developers Conference (AGDC) 2004, 2-4 December, Melbourne Convention Centre, Australia, provides computer developers, publishers, ...
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The Australian Game Developers Conference The Australian Game Developers Conference (AGDC) 2004, 2-4 December, ... Congratulations to all of the AGD Award Winners and finalists for 2005! ...
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Managing Risk in Computer Game Production File Format: Microsoft Powerpoint - View as HTML Managing Risk in Computer Game Production. Tony Oakden. AGDC 2004. What is risk management? How does it work in computer game development? Do I need it? ...
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The Australian Game Developers Conference The Australian Game Developers Conference (AGDC) 2004, 2-4 December, Melbourne Convention Centre, Australia, provides computer developers, publishers, ...
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The Australian Game Developers Conference The Australian Game Developers Conference (AGDC) 2004, 2-4 December, ... AGDC is brought to you by Interactive Entertainment Events (IE Events) ...
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Oceania Game Developer Forum COOPERATION AND DEVELOPMENT BETWEEN OCEANIA AND ASIAN ENTERPRISES. Interactive Entertainment Events, organisers of the former Australian Game Developers ...
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