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Why Sky High Development Budget is Good for Publishers
Jun 22, 2008 ... The first game I worked, ‘The Punisher,’ had a development budget of six million dollars. I would say that’s in the middle range of ...
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Why Carmack’s iPhone Visual Tour De Force Will Flop
I’m always in internet with my iphone with 3G conecction and the batery was for me ahí big trouble, but with other external batery solved this problem. ...
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Inside the Game Developer Studio — making sense of the video game ...
Working in as a game developer can be an unforgiving and thankless job, so some turn over is to be expected, but one group in particular seems to be ...
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Why Sky High Development Budget is Good for Publishers
Why Sky High Development Budget is Good for Publishers. June 22nd, 2008 by Lida · No Comments · Inside the Studio. The cost of developing a game has ...
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The Publisher/Game Studio Relationship
A game studio is where the eternal dance between the money, the monkey, and marketroids takes place (that would be publisher, developer and marketing in ...
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