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4. Modifying client code for head shots. Open up cg_event.c and add this code at around line ~203 to handle head shot MOD with the other weapons MOD. ...
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When you use the alt-fire mode you'll see that the weapon fires as ... At the moment our alt-fire mode behaves identically to the existing weapon fire. ...
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CodeWarrior: is a Compiler/IDE made by Metrowerks. It runs on various platforms including MacOS, Windows, Solaris and as a front-end for the Linux GNU ...
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ARTICLE 10 - Compiling with Metrowerks CodeWarrior by Tony Kostanjsek. CodeWarrior is cool. This is for all the people who also appreciate its features and ...
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disable controls during refresh g_arenaservers.save.generic.flags |= QMF_GRAYED; ... end of refresh - set control state g_arenaservers.save.generic.flags ...
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Jan 25, 2001 ... Z-Camera source code available 3-Dec-01 HypoThermia .... would like a some-what experienced coder to help code a 2vs2 version of InstaGib. ...
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This requires modifications to both the game dll/qvm (so that the effect gets triggered) and the cgame dll/qvm (so that the client can see the effect). ...
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&qout;sound/items/spread.wav" will be played when the item is picked up. ... If you want to use the model created for the spreadfire by Hal9000, ...
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TUTORIAL 15 - Leg Shots by McBain ... We've also got foot shots in our locational damage, which also slow you down. Thanks to McBain for letting us post his ...
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'\0' && i < NUM_WEAPS) { weapon[0] = *order; order++; if (*order ! ..... My personal preference for the weapon order is "1/2/3/4/6/8/5/7/9" which is very ...