1.
Programming - Games - OpenGL C++ - Martin Baker
Programming - Games - using OpenGL and C++ ... OpenGL is only a graphics API used for graphics application like games, CAD design. ...
2.
Programming Languages for 3d simulation and games - Martin Baker
Programming Languages for 3d simulation and games. What language and programming environment should we use for 3d programming? ...
3.
Maths - Exponent of Vector - Martin Baker
Maths - Exponent of Vectors. Here we calculate the exponent of a Vector. The result depends on whether the dimensions commute or anti-commute and whether ...
4.
Maths - Conversion Quaternion to Matrix - Martin Baker
Quaternion multiplication and orthogonal matrix multiplication can both be used to represent rotation. If a quaternion is represented by qw + i qx + j qy + ...
5.
Maths - Conversion Matrix to Quaternion - Martin Baker
Quaternion multiplication and orthogonal matrix multiplication can both be used to represent rotation. If a quaternion is represented by qw + i qx + j qy + ...
6.
OSI Protocols - Transport Layer - Martin Baker
slide tran 7 - Services Provided to the session layer. transpoonnection establishment;; data transfer;; transport-connection release. Establishment phase ...
7.
Maths - Vector Calculus - Martin Baker
Maths - Vector Calculus. In order to understand calculus on vectors we need to ... if you would like to help me with this you are welcome to join in, here: ...
8.
Maths - Vector Calculus - Martin Baker
Maths - Vector Calculus. In order to understand calculus on vectors we need to ... to specific types of vector differentiation known as grad, div and curl. ...
9.
Maths - Vectors - Martin Baker
In other words, to link the geometric and algebraic properties discussed .... The vector cross product gives a vector (or more strictly - a bivector) which ...
10.
Maths - Inverse Vector - Martin Baker
Vector triple product identities. If A,B and C are vectors and x is cross multiplication, then,. A × (B × C) = B (A·C) - C (A·B) ...