1.
Lumina platform independent GLSL IDE Particle_System
#extension GL_EXT_gpu_shader4 : enable bindable uniform vec4 pos[256]; varying vec3 N; void main (void){ vec4 vert = gl_Vertex + vec4(pos[gl_InstanceID].xyz ...
2.
Lumina platform independent GLSL IDE Depth_peeling
Depth peeling is a technique that can be used for order independent transparency, and ... The first step is to build the environment for depth peeling. ...
3.
Lumina platform independent GLSL IDE Particle_System
geometry shader and instancing are bindable uniforms and Transform feedback. With bindable uniforms it is possible to access a buffer object with random ...
4.
Lumina platform independent GLSL IDE Gears
Lets play with gears. Here is a script that draws a more complex example: shader = gl.Shader(Vertexshader,Fragmentshader); tan = shader.Loc("Tangent"); ...
5.
Lumina platform independent GLSL IDE Tutorials
This directory contains several tutorial for Lumina. The most of them explain features ... This doesn't mean that the tutorials are useless for ...
6.
Lumina platform independent GLSL IDE Tutorials
This directory contains several tutorial for Lumina. The most of them explain features ... This doesn't mean that the tutorials are useless for ...
7.
8.
9.
10.