1.
The Virtual Album of Fluid Flow: Flow through a Venturi pipe
The following examples concern flows through Venturi pipes, ... In "real life", this Venturi pipe represents a small device used to drain sailing boats. ...
2.
FEAT2D
File Format: Adobe PostScript OWA.F. Write array (normalized), double precision ...... DJ3=0.5D0*(-DY(1)+DY(2)-DY(3)+DY(4)). DJ4=0.5D0*(-DY(1)+DY(2)+DY(3)-DY(4)). C. DO 200 ICUBP=1,NCUBP ...
3.
Finite difference method
File Format: PDF/Adobe Acrobat - View as HTML Finite difference method. Principle: derivatives in the partial ..... Example: 1D Poisson equation. Linear system for the central difference scheme ...
4.
Open-source CFD software: FeatFlow
File Format: PDF/Adobe Acrobat - View as HTML Open-source CFD software: FeatFlow. The FEA(S)T groups. Institute of Applied Mathematics, LS III. Dortmund University of Technology, Germany ...
5.
Former Homepage of Prof. Dr. Martin Kreuzer
- [ Translate this page ]10. Okt. 2007 ... Prof. Dr. Martin Kreuzer. Martin Kreuzer · Professor Kreuzers homepage has been moved to the University of Passau. Letzte Änderung: ...
6.
Dominik Göddeke -- GPGPU Tutorials
The implementation allows for a multitude of improvements beyond the scope of this introductory tutorial:. Instead of interpolating texture coordinates in ...
7.
Richard Weidmann, Heriot-Watt University, Edinburgh Enric Ventura ...
Richard Weidmann, Heriot-Watt University, Edinburgh Enric Ventura, Politècnica de ... Edinburgh Oleg Bogopolski, Universitaet Dortmund, Dortmund Vincent ...
8.
Dominik Göddeke -- GPGPU Tutorials
GPGPU::Basic Math Tutorial. Contents. Introduction. Prerequisites; Hardware requirements; Software requirements; Alternatives. Setting up OpenGL ...
9.
Dominik Göddeke -- GPGPU Tutorials
GPGPU::Basic Math Tutorial. Contents. Introduction. Prerequisites; Hardware requirements; Software requirements; Alternatives. Setting up OpenGL ...
10.
Dominik Göddeke -- GPGPU Tutorials
It is written for programmers with a basic understanding of OpenGL, ...... Ping pong is a technique to alternately use the output of a given rendering pass ...