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Vertex skinning - Tech Artists Wiki Jul 12, 2008 ... Default skinning tools in Max, Maya, and XSI, are decent, ... passed for the bones that are part of the Skin system to the Vertex Shader. ...
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rigging cartoony eyes for game engine (bones only!) - Tech Artists ... i need to rig a cartoon (oval-ish) eye for export to a game engine, therefore i can only use bone data. no deformers & no scale values on ...
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Salary Survey - Technical Artists - Tech Artists Forums Is it just me or is there a complete lack of a Technical Artist field in the salary surveys? I have been looking for the past month and I ...
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Midwest Game Developers Kickball - Tech Artists Forums Midwest Game Developers Kickball General Talk. ... Reload this Page Midwest Game Developers Kickball. User Name, Remember Me? Password ...
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Maya: Baking just texture color to vertex color - Tech Artists Forums You could use Transfer Maps under Rendering or the Paint Vertex Color Tool ... You can also paint vertex colors with their painting tools. ...
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Car rig secondary motions and dynamics - Tech Artists Forums If you look at some done up Japanese cars (where a huge, heavy aftermarket muffler is put on a stock exhaust system) the exhaust can bounce around quite a ...
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XSI's ICE Tool - Tech Artists Forums If you've ever used Hypershade, or XSI's RenderTree you get a picture of what ICE looks like. Originally named MoonDust, this tool lets you ...
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» Python Operator Overloading > Tech Artists Blog Jul 11, 2008 ... Below is some Python code that shows how to do this:. Python Operator Overload. The one problem with overloading an operator is that it can ...
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Useful "outside" tools - Page 7 - Tech Artists Forums The Copy Path Name does what it says, copies the path of the selected file to the clipboard so you can paste it into any import prompt. I also recommend ...
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Interview with Kees Rijnen, Owner of Lumonix and Co-Founder of ... Interview with Kees Rijnen, Owner of Lumonix and Co-Founder of Slick Entertainment Articles, News, and Announcements.
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